š Up to 70% Off Selected ItemsShop Sale
Iron Fist, Hero for Hire (MSC-692) - Commander: Marvel Super Heroes Foil
Legendary Creature ā Human Mercenary Hero
Rare
Trample
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Power-up ā 7R: Iron Fist deals 5 damage divided as you choose among up to five targets. Put five +1/+1 counters on Iron Fist. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Power-up ā 7R: Iron Fist deals 5 damage divided as you choose among up to five targets. Put five +1/+1 counters on Iron Fist. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Product Information
Product Information
Shipping & Returns
Shipping & Returns

Iron Fist, Hero for Hire (MSC-692) - Commander: Marvel Super Heroes Foil
Iron Fist, Hero for Hire (MSC-692) - Commander: Marvel Super Heroes Foil
Legendary Creature ā Human Mercenary Hero
Rare
Trample
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Power-up ā 7R: Iron Fist deals 5 damage divided as you choose among up to five targets. Put five +1/+1 counters on Iron Fist. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Power-up ā 7R: Iron Fist deals 5 damage divided as you choose among up to five targets. Put five +1/+1 counters on Iron Fist. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Select Condition
From $0.11
Original: $0.32
-66%Iron Fist, Hero for Hire (MSC-692) - Commander: Marvel Super Heroes Foilā
$0.32
$0.11Product Information
Product Information
Shipping & Returns
Shipping & Returns
Description
Legendary Creature ā Human Mercenary Hero
Rare
Trample
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Power-up ā 7R: Iron Fist deals 5 damage divided as you choose among up to five targets. Put five +1/+1 counters on Iron Fist. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Power-up ā 7R: Iron Fist deals 5 damage divided as you choose among up to five targets. Put five +1/+1 counters on Iron Fist. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)












