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Evilswarm Exciton Knight [L26D-ENM22] Common
Fiend / Xyz / Effect Monster
LIGHT
1900
2 Level 4 monsters
Once per Chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also for the rest of this turn, your opponent takes no damage.
Once per Chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also for the rest of this turn, your opponent takes no damage.
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Evilswarm Exciton Knight [L26D-ENM22] Common
Evilswarm Exciton Knight [L26D-ENM22] Common
Fiend / Xyz / Effect Monster
LIGHT
1900
2 Level 4 monsters
Once per Chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also for the rest of this turn, your opponent takes no damage.
Once per Chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also for the rest of this turn, your opponent takes no damage.
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Description
Fiend / Xyz / Effect Monster
LIGHT
1900
2 Level 4 monsters
Once per Chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also for the rest of this turn, your opponent takes no damage.
Once per Chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also for the rest of this turn, your opponent takes no damage.












